![]() ![]() As that story plays out you travel to a haunted cityscape, arid, rocky ruins, a sprawling swampland, and a futuristic metropolis. The story moves at a brisk pace – two new villains are introduced and their past explored, an otherworldly big bad and race of enemies known as the Nether come into play, and it’s all tied up with a bow a scant few hours later. As an epilogue to the Ratchet & Clank: Future series on PS3, it serves its purpose admirably: this is classic Ratchet & Clank action-platforming, but seen through the lens of a studio that hasn’t taken the duo out for a proper spin since 2009. Nexus is – by design – a much shorter experience than previous retail titles, with only a handful of destinations, but as a result it’s taut, and always moving forward. What’s that? My Fusion Bombs now release a cluster of sticky Pyrocidic Nitroballs? Works for me! Oh, and look at that – Mr Zurkon, my killer robot sidekick (who returns from previous titles) now has a son… and later a wife! And they all have the same droll, homicidal sense of humour! Yes! It’s largely utilitarian stuff – faster rates of fire, more ammo, more bolts gained for using the weapon – but peppered amongst these are moments of transformation. Importantly, weapons level up through use, and each new level unlocks a host of further upgrades that can be activated with Raritanium. Nexus metes out new weapons and gadgets in much the same way as previous titles, and they all contribute to the steadily evolving gameplay. Elsewhere, this progression is more measured. Thram really came into its own when I was exploring it from the sky and fighting up above its swampy water. It’s what the Ratchet & Clank series is founded on, and Nexus’ Planet Thram is a great example of how escalating firepower and evolving gameplay can reinvent a player’s relationship with a game world. I turn and scan the archipelago, hovering in place as I look for my next conquest.Įscalation. I get its attention with a volley of razor-sharp spinning, whirring projectiles, before strafing around it in mid-air, firing continuously. I see a Gargathon trundling through the air off in the distance, so at the apex of the next jump I activate my jetpack and soar into the sky, selecting my Prog Blades as I jet towards it. I kick my hover boots into action and rocket towards the nearest ramp, launching myself over a long stretch of water before making a small adjustment on the next island and hitting another ramp for a second soaring arc. I’m still hunting Gargathon horns, only now I’m doing so in style. I’d done all this before – running, jumping, shooting and fetching, so even though it was entertaining, a nagging sense of déjà vu tugged at the back of my mind. Jumping across the gaps between islands and taking on the local beasts at close quarters in my search for Gargathon horns. Continued abuse of our services will cause your IP address to be blocked indefinitely.When I first arrived in this inhospitable world, I was schlepping around on foot. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. ![]() If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. ![]() This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic.
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